Firstly, I made some test bakes to test out the tools and see how they work, I was happy to get quite good results and see how easy to work with and modify on the go is the baking in Marmoset. After seeing how the baking works, I split my 2 main meshes in 2 different bakers as they have separate texture sheets, and in the bakers I made more baking groups so all the differen t objects that I had would not overlap and cause baking errors. Spent some more time fixing some small issues that I had and then rendered out the normal map, ao map, curvature map and object space normal map.
After I had these maps, I set up the project in Substance Painter and imported the maps there.
Ready to start the textures. Friday, second week of the project done.
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