Monday 14 October 2019

Helmeted Character - Baking

Fifth day of the second week, Friday, I mainly used it get the baking done after I went back and made some slight changes to the unwrap. Initially, I was planning to do the baking in Substance Painter and I had all the meshes prepared with the naming conventions but after having the Marmoset Toolbag baking tutorial I decided to give that a try a instead.
Firstly, I made some test bakes to test out the tools and see how they work, I was happy to get quite good results and see how easy to work with and modify on the go is the baking in Marmoset. After seeing how the baking works, I split my 2 main meshes in 2 different bakers as they have separate texture sheets, and in the bakers I made more baking groups so all the differen t objects that I had would not overlap and cause baking errors. Spent some more time fixing some small issues that I had and then rendered out the normal map, ao map, curvature map and object space normal map.



After I had these maps, I set up the project in Substance Painter and imported the maps there. 
Ready to start the textures. Friday, second week of the project done.


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