Sunday 20 October 2019

Helmeted Character - Textures 2

Second day of working on textures, I started working on the other materials which had no definition to them. The most challenging I found to make the material for her arms, as I did not want them to be metallic and tried doing some kind of plastic/rubber material. I am not completely happy with how it turned out but I tried adding some surface details and wear to it. Also, added a color gradient on her arms and legs to make it look a little more interesting.
I worked some more on the level of wear in all materials, trying to make it consistent. Also, I added some stencils on the metal and skin, and added emissive details on certain areas, like the shoulder pad, spine armor, hands, helmet, to make them stand out better and break the consistency of unsaturated colours that I had in all the materials.






Also, worked a little more on the skin and added some more redness where the panels connect and where it touches the armor. Added some sharpening filters to get nicer details, some dirt layers applied consistently on her outfit and some AO layers to reinforce the transition between the different parts of her outfit.



At this point, I am fairly happy with how the textures turned out and I only need to work on the details a bit more. This is what I managed to get done after 2 days of working on the textures.
I am planning to work on the textures more after I make my final lighting set up in Marmoset Toolbag, so I can get a better view on them.


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