Saturday 2 May 2020

FMP Batcat - Low Poly, UVs & Bakes

After I finished the sculpt, I retoped everything in Maya. I tried to keep the geometry as clean and even as possible but it was quite challenging in some places as it was the first time I was trying to do an animal. Again the most challenging areas were the head and the feet. I preferred to add more loops in some areas to keep the silhouette nice even though they got denser than other parts.
In the end, the model has around 17k tris which I think it's acceptable for a creature at this size (since it's going to be normal cat size and you probably wouldn't see it up close most of the time).




I unwrapped everything in Maya and split it in two texture sheets, one for the body and one for the collar and claws (and later one more for the eyes). Again, I was thinking mostly about materials when I split the textures. 


As before, I baked everything in Marmoset Toolbag and fixed any errors I had directly in Marmoset or in Photoshop. 




All these took 3-4 days to do which is great and now I can start the textures.


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