In the end, the model has around 17k tris which I think it's acceptable for a creature at this size (since it's going to be normal cat size and you probably wouldn't see it up close most of the time).
I unwrapped everything in Maya and split it in two texture sheets, one for the body and one for the collar and claws (and later one more for the eyes). Again, I was thinking mostly about materials when I split the textures.
As before, I baked everything in Marmoset Toolbag and fixed any errors I had directly in Marmoset or in Photoshop.
All these took 3-4 days to do which is great and now I can start the textures.
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