Got some feedback about her back being too exposed and vulnerable so I added a spine armor, which is attached on top on her outfit and the inserts into her back. I decided to add this piece of armor on her back because the spine is the most vulnerable area, but I still wanted to keep her fairly light armored.
I've used the Noise generator to add some details to her organic body parts (which would be skin) and then used multiple layers to add pores and skin details to her face. All of the details on her body (panels, cuts, bolts) were made with layers because it took some tries to decide which ones to use.
This concludes the 5th day of working on the character, I would have liked to spent some more time refining the sculpt and add some wear to her outfit and more surface details but I decided that it would be good to move on to the next step in order to finish the project in time. I'll try to compensate with my materials all the details I couldn't put in the sculpt.
I have merged some of my subtools for the export and decimated them, next step is retopology and researching how to do hair cards.
No comments:
Post a Comment