Friday 15 November 2019

SO Character - Textures 1

My main goal with this project's materials was to learn how to do fabric, as I find quite difficult to make it look believable. This character gave me the opportunity to experiment with different types of fabrics and I tried to treat each part as different as I could, so I tried having some kind of soft t-shirt fabric, something flannel like for the cloth around his waist, denim for the pants, something like an elastic sports fabric for the wraps on his legs and some soft, breathable material on the shoes.
I spent some time researching how to make these materials look right and what helped me the most was looking at how other people do it, I watched a few tutorials online of people doing their own materials, read a few articles on 80lvl and also downloaded some free cloth materials for Susbtance Painter. I only used these for studying, not on my actual character, and the way I did it was by disabling all of their layers and then slowly going through each of them and try to understand what they do, why and how they do it; then I tried replicating them myself. I found this was a very good exercise and I learnt a lot of things I couldn't have learnt otherwise, like layering more height layers to create the cloth texture, using a wrap filter for diversity in the fibers, using clouds fill layer to break up texture details, as well as create small clumps in the fabric with noise filters and what a lot of layer blending modes I haven't used before do. Also, learnt more about layer masking and how to control it better. All these things, I tried applying when I made the materials for my character and I think they helped me achieve a better result, closer to what I wanted them to look like.
In the first stages of working on the textures, I tried keeping everything at the same level of detail to help me get a more consistent look for the final version, so I made some bases for all the materials which would only define their properties, color, roughness, texture, but without adding details like wear, dirt, scratches, patterns or stitches.



This is how the character was looking with only the bases, I ended up going back and added a lot more variation to them and also changed the colors a bit. At this stage, my main focus was to define what each material is supposed to be and have everything prepared to add more interesting details and wear.
I managed to get this done in roughly one day of work.

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