Tuesday, 3 December 2019

Hidatsa Character - Bake

As before, I baked the character in marmoset Toolbag. I set up 2 different bakers for my 2 textures sheets and multiple baking groups for all of the objects which I would influence each other. Before exporting my models I deleted the parts which would have overlapping textures, like the hands, quiver details, feathers, eyes, earrings.
I didn't get a lot of issues while baking and most of them I could fix directly in Marmoset. I am not completely happy with the AO map but I will fix it in Substance Painter so I can see exactly what I'm doing and how it's working with the textures, since there aren't any major errors anyway.



I've exported the bakes and imported everything in Substance Painter, I've split all the different materials in separate folders so now I am ready to start the textures, which I will be working on in the first half of the third week. 

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