Saturday 7 December 2019

Hidatsa Character - Textures 1

At the start of the third week I began working on the textures. I approached them the same way I did with my previous character because it worked well for me that time, which was creating only the base materials at first and then add wear, damage and other details at the end. This way I am preventing myself for relying on the wear to make the materials interesting and force myself to create more accurate materials that would look good without any particular details ( basically some generic material which looks brand new, which would still have variation just from its base properties).
The most challenging part for this character was to make the materials look accurate so I spent some time reading about the way native american people made their clothing, what materials they used and what gave those their particular look. So, I decided to make the dress, pants and shoes out of buckskin, some rough cloth around her waist, another type of fabric for the belt, leather for the bracelets and wood accessories.
I gathered some real life references for the materials and started building them up with multiple layers, trying to imitate the look they have in reality. This wasn't a very complicated process, what I basically did was make layers with different colors and roughness values, add a black mask and grunges to apply them, then corrected them as I go, changed layers blending modes, or tiling, tone them down, break them up, it was just a lot of experimentation until I got the effect that I wanted. I did this for all the materials.



This is how the character was looking with only the bases, after roughly one day of work. I had some troubles deciding on the color palette so I tried out different colors until I got something that looked fin to me. I did this directly in Substance with color layers, as it was the quickest way for me to do it, and it would allow me to change them as much as I want to in a non destructive way. The colors that I have now are the results of layering multiple color fill layers on very low opacity. 
Apart from the clothing, I spent some time working on the skin as well. I did it in the same way as until now, and just hand painted mottling, freckles, redness, white/black pores, discolorations and such on multiple fill layers and adjusting them as I go. I tried to make the skin show the age of the character so I used a lot of references of old people to get the skin looking more accurate. 
Now the next step, is the go through each of the materials again and add more definition and wear to them. 

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