Saturday 7 December 2019

Hidatsa Character - Rig & pose

I rigged the character in 3ds Max using the biped. I kept it very simple so I could finish it in time for the hand in so only added some more bones for the hanging pieces of clothing and the props. The most difficult part was to not get any clipping, as I have multiple layers of clothing but I managed to get it to look fine in the pose of my character. Skinning took the most time of the process as usual, and it's far from perfect but I was only focused to make it look good in the pose that I am making because I didn't have time for anything else before the deadline and I will need to go back and adjust it a little more.
I had some trouble deciding on the pose of the character, as I didn't want to make something very dynamic, like her drawing the bow, but didn't want to have it very static and stiff either. I looked up some archery poses to get some inspiration and tried out a few poses until I got something that I was fine with. I still think that the pose is still quite stiff but I don't have time for more adjustments at this point, as I've got one more day until the deadline and I still have to set up the lighting in Marmoset Toolbag and I want to add some hair cards as well.


After I set up the Marmoset scene I cam back to add some hair cards. At first I wanted to cover the whole head with them but I thought that the hair mesh was looking quite decent on it's own, and covering the whole head and braids would take a lot of time and it would probably make me go over the budget as well, I decided to only add a few thin strands to make some variation.  I hand painted some simple hair strands in Photoshop, made 3 types of long strands for the head and 3 types of very short ones to add on the braids. Also, made some eyelashes and eyebrows. Spent the last day before the hand in placing them on the head but I had to rush a little so it's not looking that great yet. I am planning to go back and change them a little, and maybe add some more fly aways. I am glad that I didn't go over the budget with them, the entire character with the props and hair should be around 23k tris, so I still have some tris to spare to adjust the hair. 



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