I had some trouble deciding on the pose of the character, as I didn't want to make something very dynamic, like her drawing the bow, but didn't want to have it very static and stiff either. I looked up some archery poses to get some inspiration and tried out a few poses until I got something that I was fine with. I still think that the pose is still quite stiff but I don't have time for more adjustments at this point, as I've got one more day until the deadline and I still have to set up the lighting in Marmoset Toolbag and I want to add some hair cards as well.
After I set up the Marmoset scene I cam back to add some hair cards. At first I wanted to cover the whole head with them but I thought that the hair mesh was looking quite decent on it's own, and covering the whole head and braids would take a lot of time and it would probably make me go over the budget as well, I decided to only add a few thin strands to make some variation. I hand painted some simple hair strands in Photoshop, made 3 types of long strands for the head and 3 types of very short ones to add on the braids. Also, made some eyelashes and eyebrows. Spent the last day before the hand in placing them on the head but I had to rush a little so it's not looking that great yet. I am planning to go back and change them a little, and maybe add some more fly aways. I am glad that I didn't go over the budget with them, the entire character with the props and hair should be around 23k tris, so I still have some tris to spare to adjust the hair.
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