For now, I am quite happy that I managed to finish everything that I wanted before the hand-in and even though there are more adjustments I need to make, I want to take a break from this character, wait for feedback and then come back with fresh eyes to finish it.
Sunday, 8 December 2019
Hidatsa Character - Presentation & Hand-in
After I finished rigging the character and the pose, I imported everything into Marmoset Toolbag and set up the final lighting. I still find this part quite difficult and it takes me a lot of experimentation to find the right balance between interesting lighting and showing off my textures. I've looking a lot at how other people set up their lighting and I found some really good process breakdowns on Marmoset's website which really helped me a lot. I wanted to try something different for this character, and instead of heaving the main light illuminating the side of the character which is facing the camera, have it on the other side. I think this gave me some really nice shadows on her face and body but I feel like some parts are too dark and it doesn't quite show all the details on the materials. I tried compensating this with some fill lights and rim lights which colored my shadows a little, but I think I'll still have to adjust the intensities a bit. Also, I'd like to find a way to have some lights reflect in the eyes a little more, so the character wouldn't look so dead.
For now, I am quite happy that I managed to finish everything that I wanted before the hand-in and even though there are more adjustments I need to make, I want to take a break from this character, wait for feedback and then come back with fresh eyes to finish it.
For now, I am quite happy that I managed to finish everything that I wanted before the hand-in and even though there are more adjustments I need to make, I want to take a break from this character, wait for feedback and then come back with fresh eyes to finish it.
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