Sunday 5 January 2020

Helmeted Character -Update

After getting the formative feedback and carefully reading it, I made some changes based on it to improve the character. Firstly, I changed the scarf texture completely, I kept the same pattern on it but worked on the wear of the cloth more to try and make it more believable (changed the fabric texture, added clumps, stains with colour and roughness variation). Also, made the wear on the other materials more visible from a distance, changed the wear on the skin to a few big slashes, rather than more smaller ones. I changed the values and saturation of the colours a bit as well, made the red gradient on the legs and arms stronger, changed the base colour of the scarf to a desaturated purple/pink (from brown) and made the pink edges on her top more saturated. I tried to change the overall roughness of the different body parts to make them stand out more from each other. Worked a bit more on the belts and pouch, added more details and wear to make them a little more interesting, and changed their base colour too. Also, I spent some more time working on the AO map to try and make the transition between the materials and body parts nicer.
In Marmoset, I changed the lighting setup completely as I thought it wasn't working that well for my character as it previously was. I added a simple backdrop to frame the character from the background better and more butterflies because I wanted to use their emission to bring out some reflections in the metal parts.





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