Sunday, 5 January 2020

SO Character -Update

The first thing I did after the formative hand in was to finish the rig and pose the character. In the end, I used 3ds Max to do the rig because I am more used to the tools in there and I would need to learn a bit more before doing it in Maya as well as I would in Max.
After getting the feedback, I went back and made a few changes to the character to take it a bit further. Firstly, I changed the white pattern on the T-shirt, I took the old one to Photoshop and hand-painted on top of it to make it look crisper and higher res to match the rest of the character. Also, I added more wear to the clothing, added some discoloured stains and a few clumps to the T-shirt and the pants. For the coat, I added larger, more visible slashes and more dirt, especially in the lower part of it. For the rest, I just checked everything again and only made very subtle changes.
In Marmoset, I changed the material settings for the hair as the light was reflecting a bit weird in some areas, mainly because of the SSS settings. I didn't make a lot of changes to the lighting, just toned down some of the lights and adjusted the others. Also, I added a very simple backdrop so the background wouldn't just be a flat colour. Initially, I planned to add some kind of smoke alpha to the sword (as it had in the concept) but gave up on the idea because the sword is bright enough as it is and another emissive surface in that area would draw the attention too much from the character.




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