Sunday 5 January 2020

Hidatsa Character -Update

Applying the feedback that I got for this project, I went back and packaged the textures a bit better, so I had the metalness and roughness map in one texture. Also, I checked the textures again and made some slight tweaks, especially for the hair. I changed the material settings for the hair in Marmoset, and worked a bit more on the texture for the hair strands and made the more subtle, as I thought that they were too obvious and I wanted them to blend in the hair mesh, rather than stand out on top of it. I made some slight changes to the lighting as well, toned down the colours and the intensity a little bit and changed some angles.
Overall, I am quite pleased with this character and I feel like I managed to improve a little bit from my previous one, but for the FMP I need to take a bigger step forward and improve all parts of the process, the sculpt, retopology, texture, hair and presentation.




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