Saturday, 18 January 2020

FMP Biker -Sculpt 1

Started working on the first character for my FMP on Tuesday, the first week after the holiday, as Monday was mostly spent handing in the first term projects. I spent some time during the holidays gathering references for my characters so I knew quite well what I wanted to do with this one. I didn't do some proper concepts for it, only some simple sketches in which I mixed outfits from my references, just to visualise the character a bit better. In terms of clothing style, the main idea for the character was to make him quite punk, biker looking but also show somehow the fact that he is religious, which I thought would make an interesting contrast for the character and also with my other character, who should be a demon. One of my main goals for these characters is to show their personalities through their designs and tell a story with everything, so I am trying to keep this in mind when making decisions on their design. What I was looking for when gathering references were mainly things that looked interesting visually, would match together and the idea of my character and would be difficult to make, as I want to push myself and do more complex models which would also be functional, just as in the real world. Also, I want to present my character in two ways at the end, one with the scarf and sunglasses and one without those, so I am trying to make it look good in both ways.


I started with a body block in to get the proportions right and then exported that to Marvelous Designer to start making the clothes. I only used Marvelous for the vest and scarf, and everything else I did directly in Zbrush, except the boots, glasses, buckles, and some belts which I made in 3dsMax because I wanted to get some clean bases to work on. In Zbrush, I made everything in a similar way as I did with my previous characters, mainly extracting shapes, cleaning their topology and moving them in place, or just inserted primitives to work from. I used Zmodeler quite a lot this time to clean the geometry because I wanted to start from clean, low poly bases for everything. I hope this will help me save some time with the retopology as well. 
This first week was mostly spent only working on the block-in, as I had a bit of trouble getting back to speed after the holidays, especially because I was sick the entire week and couldn't concentrate very well. Also, I wanted to take my time with everything so I would have a good start, rather than rushing and having to do a lot of fixing later on. 




This is everything that I managed to do in the first week, there is still a lot more stuff to add and fix but I hope I can finish everything in the next week, as I planned to spend 2 weeks on the sculpt. 


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