Sunday, 19 January 2020

FMP Biker -Sculpt 2

Spent the start of the second week finishing the block-in, I tried to add all the remaining elements before moving on to detailing everything. I still have a few more objects to add but they are mostly small details, just accessories, so I'm leaving them for now.



After I had most of the things in place I could start going over them and sculpt the details. While doing this I was mostly looking at my references to get the shapes right, folds and other details. I tried sculpting mostly everything on layers, so it would be easy to change and I could compare how things looked before and after. 
For the objects which would be repeated in more places, I tried making the low poly first and the subdividing it and sculpting it, so I would save some time later down the line and wouldn't have to sculpt the same thing over and over (for example, the spikes, chains, belts, buckles). 
By the end of the week, I managed to get some sculpted details on everything and things were starting to look good. I still have quite a few things to add and fix, the body, head, arms and hands need more work, and the fabrics as well. I'm a bit disappointed I didn't manage to completely finish sculpting in two weeks as I planned, mainly because I was quite sick the first week. Still, I am hoping to finish the sculpt with another 2-3 days of work and save some time on the other parts of the project. I am trying not to get too stressed so soon and take my time with everything to make it look good, rather than just finish everything very quickly. 




This how the model was looking at the end of the second week, hopefully by the middle of the next week I'll be able to start working on the low poly. 

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