Sunday, 8 March 2020

FMP Demoness -Sculpt 1

Week 21, started working on my second character for the FMP. The first one is still not completely done, I have to finish the hair and the rig, but it is at a decent stage so I will keep working on it on the side since I need to start the second character so I won't fall behind on my schedule.
For this character, I have decided to do a demon lady to match the backstory that I wrote for my characters. The main ideas for her are to make her look mysterious, misleading and much more elegant than my first character, I am trying to design my characters as opposites of each other. For the clothing style, I tried to mix a few styles together rather than just go for a clear one (like the clear biker style for the other character) since she is supposed to come from another dimension and had to adapt to the modern world, I thought it would make sense that she would mix her clothes in an unusual way. To make her design I just combined the references from my mood board and made a few initial sketches, after I got a better idea of where the design it's going, I blocked in the main shapes in Zbrush and Marvelous Designer and drew over that to further define the design and added some material callouts. 


I started working on her the usual way, blocked in the body directly in Zbrush, made the base of the clothing in Marvelous Designer. Because I had a lot of leather straps going around her body, I decided to make those in 3ds Max and the bring them to Zbrush. This way I had more control over them and could also make the low poly as I go so I wouldn't have to retop them. I found that starting in 3ds Max actually helped me make a cleaner base which would be easier to handle in Zbrush, so I decided to make the metal accessories and boots like this too. 



This was the block-in of the main elements of her design, it is still missing the cloak and the accessories on her hands. It took me a week to get to this stage, I sculpted very little details, most of the work was on her body so the clothing still needs a lot of work. Still, I am happy that some of the objects that I have are already low polys so I won't need to retop them, it was definitely good to do them like this even though it took a bit more time, but hopefully, I will be able to save some time on the go. 



This was the result after two weeks of work. Most of the elements in her design are there, now everything just needs detailing. Hopefully, I will be able to finish the sculpt in another week. I couldn't work as fast as I wanted to on this character, life kept getting in the way and I had to take some time off.
Even though I am a few days behind schedule, I am happy with the result until now and hope I can speed up the work later down the line. 


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