For the first character, I was trying to go for a messy kind of bowl cut with a dark undercut. I thought that having his hair dyed a light colour with only the roots showing his natural hair colour would look interesting and would also match the whole look of the character. These were my main references for the hair, but I ended up doing it straight rather than curly.
I created the hair cards in Maya, as I really wanted to learn how to use xGen. I watched a lot of online tutorials and it took a bit of time to get accustomed to it but I am happy with the results I was able to get out of it and all the types of maps which it can generate. To place the hair cards I used 3ds Max using splines. The way I approached it was building up layers, the base ones defining the overall shape of the hair, some breakup layers and then some flyway layers. At the end, I merged all the layers and adjusted the overall shape a bit.
I also made some eyelashes and thin hairs for the eyebrows to give them a bit of volume from the side view. The main shape of the eyebrows and the shaved hair I handpainted in Substance Painter and added a height layer to give them some definition. I had 10k tris left for the hair but I knew I wouldn't use all of those for the hairstyle that I chose, at the moment the hair has around 2.6k tris but I still have to adjust some sharp edges in a few places so it might go up a bit.
Now, I am working on the hair for my other character which is still in early stages but hopefully, I will be able to finish it in a few more days.
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