I made the textures in Maya with xGen just like I did for the previous character, and placed the hair cards in 3ds Max. I approached the process in a similar way as last time and built the hair in layers, starting from the base hair which would cover all the scalp, multiple breakup layers and some flyaway strands. Also, I added thin hair strands on her eyebrows and eyelashes.
The hair in total has around 4.7 k tris which makes this character almost 20k tris under the budget that I had. I can see now that there are some areas where I could have spent a few more tris but it is looking decent as it is and I don't have the time to remake things now. I am thinking of adding some more accessories which were in my initial concept of the character but I am leaving that for the end if I have time for them before the deadline.
Doing the hair took a lot of time, I had quite a lot of issues with it and the software and I spent at least 4 days just remaking things because they didn't turn out well. This is why I had to spend a few more days than I had initially allocated for the hair to finishing these things up. Still, I'm glad that I managed to learn xGen and get some decent hairstyles done for my characters so the whole experience was worth it, now I just need to catch up on the work.
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