Friday 29 May 2020

FMP Conclusion

I barely finished the final renders in time for the hand-in but they are done!
I decided to make a PowePoint presentation to showcase the characters and the process. I included the main pictures for each stage of the process from this blog and the final renders. I didn't see the need to go over everything and explain them again since this blog contains all the information, so I thought I'd just focus on the images and use as few words as possible.
I had a lot of problems doing the voice recording, from making the programs work to the computer not recognizing my microphone. In the end, using multiple programs, I managed to get something recorded but the quality is not that great ( I apologise for all the noise in it). I tried making a short summary of the project to fit the 5 minutes frames, since going over everything individually took me over 7 minutes without even reaching half of the project.
I cleaned up the UE4 file before handing it in, just deleted the starter content and all the "test" files which I had in there. The 3ds Max contains all the characters in their final pose, together with the rigs and materials. Also, I added the pictures from the PowePoint separately too, just in case something happened with the ppt.

Reflecting back on these past 5 months, this project was definitely challenging and it made me push myself to the limit. I am glad that I managed to stick roughly to the schedule which I made before starting but I had to make some changes to adapt to unexpected events. At some points, I fell behind but I always managed to catch back up later and finish everything in time. I wish I had some more time for stretch goals and polishing things up, but I will work on that before adding this project to my online portfolio.
Looking back, I can see how I could have done some things better and there are areas which I am not completely happy with but I think the good outweighs the bad and I definitely learned a lot with this project. Going at full speed from start to finish to make everything consistently was difficult at times but I think my skills improved since the first character that I've done this year, which is what I wanted.
I am very happy to see this project done, I didn't imagine at the start that this is how it would turn out but I am not disappointed because I know that I did my best with the resources that I had at that time.
Finishing university now makes me a bit nostalgic and I feel like these 3 years passed in a blink. Of course, this is not an end, just a new beginning for my game art journey which I am excited to start. Learning never stops, so I won't either!
Thank you for taking the time to go over this lengthy blog and I apologise for all inconsistencies and spelling mistakes!

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