Thursday 28 May 2020

FMP - Marmoset renders

I wanted to make individual presentation shots for each character and I decided to use Marmoset Toolbag for that because it is much quicker to set up materials and lighting (and also make wireframe renders). I am really pressed by time because it took a lot to figure out the UE4 stuff so I thought it would be best to do it like this and actually have a chance to finish the project before the deadline (also Marmoset renders were part of my stretch goals).
I made some more neutral poses for each character and set them up the usual way. I tried doing some more dramatic lighting this time and I added some smoke and dust backdrops to make the characters pop from the background. As always, it took some playing around with the lighting types, position, colours and intensities before finding something which looks nice.




Overall, I am pleased with how the renders turned out. If I had the time I would have played a bit more with the lighting but I had to settle for something quite fast. 
I regret that I had some other poses set up for all of them (without the glasses and scarf for the biker and without the cloak for the demoness) which I planned to present in a different lighting situation so I could show other angles of the characters, but I had to give up on that to make the deadline. I will probably keep working on those for my online portfolio and also polish what I have now.











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