Thursday 7 May 2020

FMP Updates

After I finished the cat I took some time to go back and make some adjustments to my other characters. I worked a bit more on the textures, adjusted the hair and fixed the meshes in some areas, mainly just cleaning everything up and adding the finishing touches.
The biggest changes were to my demoness character, as I added some new elements to the design. Initially, that's what I had in mind but because of the time constraints I left them out, so now that we got an extension I decided to add them in. Even though it's not a huge change, I think it makes a difference and I like the look of my character much more now. It also helped me decide what to do with the opening in the back of the cloak, as I wasn't really happy with any of previous attempts with tattoos or other types of markings.



I created the feathers in Maya with xGen and all the other meshes in 3ds Max, and then unwrapped and packed them together on the texture sheet for the horns, which had the most empty space left. 
I think the feathers give the character a nice look and more material diversity, and also fits her theme. It's still elegant and in a way suggests the fallen angel idea, also this type of cloak and feathers remind me of classical fantasy mages, which match with her powers too since she's supposed to be sorceress like. When working on the concept right at the start of the project, I was debating whether to add a tail or not (and I was thinking about the classic pointy demon tail) but decided against it, so when I added the golden chains now I thought that I could fake it like this to make it look more interesting from the back. 




For the other character, the changes are not so obvious, I mainly worked on the textures a bit more. I spend some time cleaning up the tattoo and adjusting the colours, added more wear and dirt which would be visible from a distance and fixed the roughness maps. 
From the point of view of the textures, I'm quite happy with how the characters turned out and I'll try to stop changing them now because I could keep tweaking them forever and never finish this project. 

Now, that I've cleaned all the meshes, I started working on the rig and skin which will probably take some days since both characters have a lot of accessories and hanging bits and pieces, but I will try to finish it as quickly as I can so I can start playing around with poses for the final presentation. On the side, I'm also gathering some references for props and a plinth so hopefully, all will be well and I'll manage to finish everything in time and maybe squeeze in some of my stretch goals before the deadline. 

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