I put together some references and made some quick sketches to get an idea of what I want to do, but nothing very defined. I've made them directly in 3ds Max, both the low and high polys since they are not too complex and I am counting on the textures to bring more interesting details to them. Because I am using them just to present the characters, I wasn't too concerned with the tris count (this is why I did the individual stones for the plinth when it could've simply been a single mesh or just a plane with transparent edges, but I thought that adding some thickness to it would make it look nicer). I unwrapped the weapons on one texture sheet and the plinth on its own.
After that, I've baked the Normal map in Marmoset Toolbag and textured them in Substance Painter.
Even though they are quite simple I wanted to make them fit with the character and I tried finding a balance between a modern and fantasy look for them.
The textures for the swords were inspired a lot by the weapons in DMC, especially the decorative patterns on the metals. I wanted to add some decorations on the circle part but I couldn't find anything that I liked except for the flames, so I decided to add a quote instead and also use that to keep the religious theme. The quote is in Latin "Flectre si nequeo superos, Acheronta movebo" (If I cannot sway the heavens, I will raise hell) by Virgil. I thought it was quite fitting.
The shotgun was inspired a lot by the Cerberus gun in Final Fantasy VII, but much more simple. I've always liked the idea of a triple barrel gun so I wanted to give that a try and make something similar (also, trying to connect that with the theme of my character, I think 3 could be used as a reference to the Holy Trinity bringing punishment to sinners or something like that, since the gun is supposed to be a weapon for hunting demons).
I thought that having a simple cobblestone plinth in a circular pattern would be quite fitting, and it could suggest the setting of the world a bit too, modern but with fantasy influences. After I finished the stone material, I thought that it looked kind of uniform and repetitive so I added the blood splatters to break it up a bit, and I think they're doing a good job to suggest the setting too.
It took roughly 2-3 days to get all the props done, so now I can focus on the rig and final presentation.
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